![]() ![]() See the tabbers below to find out about each car. There are eight main car types in game, each of which have different stats, function and visuals. This is indicated by the yellow boot on one of the wheels, and a lack of an ability to enter them. Some cars are 'Booted', meaning they will not be able to be driven. Cars can also be harvested for Metal at a rate of 2 per swing.Īll cars have access to Radio Stations and a Horn, the latter of which is activated by pressing the aim button. If a car flips over, it can be flipped with the interact key. Cars will float on water but will sink if they remain on it for too long. Cow Catchers can also be added to deal greater damage when ramming structures, vehicles or opponents.Ĭars range in speed, with some more suited to driving on roads, and others with no differences between on road and offroad driving. Tires can be repaired with a Vehicle Mod: Off-Road Tires, which also buffs their wheels to have greater offroad capabilities. When a tire on a car is destroyed, it will lose some control and take 1 damage per second for each lost tire. Cars can only be healed with a Campfire or a Repair torch. This will also knock them high into the air and take any fall damage.Ĭars have varying pools of health, and will explode into a flaming chassis on destruction, which causes fire to spread. Cars will deal damage to players if they are rammed by one at a high speed. Like most vehicles, the driver of a car cannot use weapons or build, but passengers can. When a car runs out of fuel, it will slowly come to a halt. Cars require fuel to function, and will spawn with fuel that can be replenished with a Gas Can or a pump from a Gas Station. Players can also ride atop Cars without falling off of them. All cars have a driver seat, and 1 to 7 more individual seats for any players. ![]() ![]() Cars are land vehicles, which can ferry players from one location to another. ![]()
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